No longer do you or your party members have to be stuck with a single class, meaning a single tree with just a limited set of tools and roles to play. It feels way more like a Pirates of the Caribbean movie, with all of its gunpowder and general high seas skulduggery, but through the lens of your Tolkienese high fantasy. Where Pillars of Eternity felt like an interesting twist on your standard sword and sorcery fantasy, Deadfire is very much a game rooted in piracy. And it’s not just that location is different, but the overall feel is too. Where the original world of Pillars of Eternity focused around the large landmass that was shared by neighboring regions like Dyrwood and Twin Elms, Pillars 2 is characterized by the groups of island chains call the Deadfire Archipelago. Maybe the biggest difference between the games is the world in which you’ll spend the most time in. But if you played the first rigorously, you may be curious about some of the most significant changes in the sequel. Deadfire takes Pillars further in an even more dynamic direction than the first game in the series, and is absolutely worth jumping into even if you haven’t played the original. Taking the Infinity Engine-style role-playing experience to new heights, the original Pillars of Eternity took a lot of very interesting (and welcome) liberties with the genre Planescape: Torment and Baldur’s Gate made famous. Pillars of Eternity II: Deadfire is the enormous sequel to one of the most popular RPGs in the last decade.
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